The keycode to the actual workshop door is it says so in the note you took. Go to the workshop and enter it. There's an artifact and a flare on the right shelf. On the left there's a box of cotton string. Take some of it. Go forward and move the stones to get the pickaxe. Go back and take the door on your left. Open the bars and use a hammer or the axe to smash the wooden planks on the left.
Walk forward. There's a flare under the barrels. Pick up the box and go through a busted set of bars. There's an electric fence, so you'll have to find a way across.
You can either use some planks to construct a ramp, or stack boxes to jump across. Smash the door with your pickaxe.
There's a dynamite stick in the box, and painkillers on the right. Smash the barrel with your pickaxe. Combine the string and the bottle of Baxtrin in the inventory. Use the soaked string on the gun powder from the barrel. Now go back to the cave-in. Use the string which is now a fuse on the barrel, then use the lighter on the fuse and stay back! Walk forward and take the first route left to get to the Power room. There are two batteries, a note and an artifact on the shelf on the right side of the door.
Use the pickaxe to smash the wooden planks guarding the big hole and push the box into the hole. Go down the ladder and pick up the battery that fell out of the box. Go back up. If you now look at the generator control panel you will see an empty battery compartment.
Use the battery on this. Leave the Power room. Go left, then right and on the left you'll see a barrier, a closed fence and a keypad. There's a dog on the other side. Go forward and turn right as soon as possible. Walk through the door in front of you.
In the room stack two boxes in front of the shelf with three boxes on it. Climb onto on the boxes and pick up a white fuse from the top shelf. ALternatively, you can use the broom to shove it down. From the other shelf pick up beef jerky, a flare and a note.
Leave the room and go right. Enter the communication room. Pick up the radio from one table and a note from the other. You can hear beeping sounds from one of the radios.
It's actually Morse Code for Go back to the Power room. On the control panel you will find five wheels. Each of them has a different symbol above it. These symbols are a Roman 1 primary flow , a barely legible Roman 2 secondary flow , horizontal waves cooling , a drop greasing , and vertical waves steam valves.
Accoording to the generator manual you found before, turn these wheels until their respective symbols light up, in the following order: secondary flow, cooling system, steam valves, greasing, primary flow.
Then pull the lever next to the generator. A fuse will blow. Go back to the control panel and look for an open plating, where steam is rising. Use the fuse you found on the high shelf on that opening.
Pull the lever again. The generator should start now. Leave the Power room and go to the fence. This is the first time you hear a man talking from the radio. Use the keypad and enter the code Kill the dog. Take a look at the map and walk through the door to the right. Turn left and kill the other dog. There is a fence blocked with a wooden plank to the right.
Find the Tool shed on the map and go there. From the shelves pick up the saw, flare, batteries and a note. Find the Excavation site on the map and go there.
Watch out for another dog. Walk through the tunnel. There's an artifact and a note on the table in the far left corner. You'll see a tunnel on the ceiling if you look up standing next to the knocked-over lamp. Take the large part of the broken ladder, then jump and attach it to the hooks under the tunnel.
Now jump and grab the ladder. Use a box to your advantage. Alternative, less acrobatic, solution: Push a box right next to the elevated rock platform, so it's almost directly beneath the tunnel.
Now push another box onto the platform this is possible at a low portion of the platform, close to the cave entrance.
Push this box onto the one you positioned under the tunnel. Now attach the ladder to the ceiling hooks, jump onto the upper box and grab the ladder. If you take the first left you see a couple of eggs, from which deadly spiders will come out. Don't go there, or, if you feel up to it, try to smash the eggs and kill the spiders. But beware, they're difficult to hit. Go forward to the place with blood on the floor and then left.
Crawl through the small tunnel and immediately use your lighter on the paraffin on the floor. Beware of the fire. Then move the rock from one hole to another to block the rest of the spiders. Go through the tunnel and grab a rock. Drop it into the green slime on the ground. Now you have to be quick, so better read ahead a bit before proceeding. If you start walking down the slope, a big rock will start rolling after you Remember Indiana Jones?
Eventually, you will come across some wooden planks crossing a hole in the floor. If you smash these after you walked across the hole on them , the rock will fall into that hole and stop rolling after you. At the bottom turn left, take out your axe and start smashing the wall. The spiders are after you.
Run, smash and don't stop! Eventually you will fall down a tunnel and land in the Storage room, which was closed from the inside. Behind you is a locker with painkillers. The door to the left is closed, take the door to your right. You pass a ventilation duct on the left, which you can smash, but we'll get back to that later. You enter a room with four shelves.
There are two flares on the left one. Get out the way you came from and go right. You pass another ventilation duct. Go forward and you enter another room with shelves. You'll find a flare, batteries and beef jerky on one of them. I'm a huge Lovecraft fan, and Penumbra captures the spirit of a good Call of Cthulhu session. The hints of what is to come and the awful reality of it being worse. Penumbra is great but definitely not a childrens game.
Change the soundtrack! Turn the game music off and play your own cd! Or just be scared. It's just a game. Indeed, you say its just a game but when your playing such games they can trick your mind into believing its real despite consciously knowing otherwise.
The rest of our mind doesn't know any better. Gaming isn't something our species developed millions of years with after all. So its easy for the rest of your mind to treat it like a real life situation for the time your playing it. But yea obviously if you don't like scary games then don't get or play them. Some I think like them because they like the adrenaline rush or they just enjoy fear itself.
Seriously trying to kill the dog, they tell me I can use the hammer but the dog isn't impressed by my clumsy swing. Default Current time: , AM By using this forum, you agree that some data is collected on you.
Linear Mode. Threaded Mode. Thread Modes Best way of killing dogs. Yuhaney Hello Friends! Posts: 3, Threads: Joined: Mar Reputation: Keep me logged in on this device. Forgot your username or password? User Info: shrimp05 shrimp05 9 years ago 1 One of the faqs says the dogs can't be killed for most of the game? I killed the first couple with the hammer no problem. I was scared though while waving my hammer at them cuz I wasn't sure if there were more and it was dark, but it wasn't difficult.
Also, on the boards people have said it takes a while with the hammer.
0コメント