Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes damage. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict damage to your opponent.
Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. This isn't a perfect build by any means, but you can get the basic premise.
Shoutout to the random list I found online. Playing against Chain Burn's a whole other ordeal. You can't make mistakes, nor can you wastefully activate cards. You need to be precise in all your moves and understand how to maximize your plays while doing the bare minimum the majority of the time. Many players fall victim to the idea of summoning a large swath of monsters to do as much damage as possible, trying to end the matchup early. But that's a great way to lose the game! If you're not familiar with Chain Burn, give it a shot; you'll be surprised at how fun it can be to play, and to play against.
It's extremely rewarding either way and it can make you a better competitor. But in a tournament setting, it can be massively frustrating if you're not well schooled in how to deal with it.
Switching it up again, let's shift from punishing you with chain links, to beating you over the head with the ability to stop you from playing at all I'll be honest, I wasn't sure which first-turn kill deck to put on this list FTK. But very few have managed to be as powerful, and surprisingly challenging to play, as Danger Darkworld.
This deck focuses on combining the Danger monsters' ability to rip through your deck, with Darkworld monsters that rake in bonus effects whenever they're sent to the graveyard. Add in some draw spells, and a loop involving Cannon Soldier , Firewall Dragon , and Grapha, Dragon Lord of Darkworld to infinitely loop for burn damage, you had a deck that was utterly horrifying to face.
You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. You can only use this effect of "Knightmare Unicorn" once per turn.
While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. If a player controls 2 or more monsters of the same type, they must send some to the GY so they control no more than 1 monster of that Type.
If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand. Then, if the discarded card was not "Danger! If this card is discarded: You can add 1 "Danger! You can only use this effect of "Danger! You can only use this effect of "Knightmare Mermaid" once per turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material.
You can only control 1 "Secure Gardna". If this card is discarded: You can have all face-up monsters your opponent currently controls lose ATK until the end of this turn. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
Then, if the discarded card was not "Danger!? If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. If this card is discarded: You can target 1 "Danger! Effects of monsters in the hand cannot be activated. Transfer its materials to this card. Cannot be used as material for an Xyz Summon. After you Xyz Summon this card, monsters in your opponent's possession cannot activate their effects for the rest of this turn.
If this card has a Fusion, Synchro, and Xyz Monster as Xyz Materials: You can detach 1 material from this card; destroy all cards your opponent controls. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. If this card is discarded: You can Special Summon 1 "Danger! Once per turn, during the Standby Phase, you must pay LP this is not optional , or this card is destroyed. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute.
You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as material for a Link Summon, also banish it when it leaves the field.
Requires 3 Tributes from either side of the field to Normal Summon to that side of the field cannot be Normal Set , then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects.
You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. This deck was a powerhouse when it was legal, and the scariest thing about it was that even if you couldn't FTK your opponent, you could just win games anyway.
Floodgates which were easy to find thanks to Curious, the Lightsworn Dominion and Knightmare Gryphon , or you could simply beat your opponent over the head with giant Danger monsters. Thankfully, this deck was addressed pretty swiftly when Firewall Dragon was Forbidden, but joke's on you! Buying Format. All Listings. Accepts Offers. Buy It Now. Item Location. Canada Only. North America. Shipping Options. Free International Shipping.
Local Pickup. Free Local Pickup. Show only. Free Returns. Returns Accepted. Authorized Seller. Completed Items. Sold Items. Authenticity Guarantee. More filters Yu-gi-oh 1st edition Trap cards Pre-Owned. TCG Pre-Owned. Plus Starwind's post said that Ojama Trio was chaigned to JD ;p wich order were the cards activated in. Just Desserts: Inflict points of damage to your opponent's Life Points for each monster on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon.
When an "Ojama Token" is destroyed, the controller of that token takes points of damage. I don't see why there is a problem here Chain Link 1 Resolves dealing inflicts points of damage to the opponent for each monster on their field. If Ojama Trio was chain link 1 then you would be correct Remember: Just Desserts can not be activated while the opponent has no monsters on their side of the field.
So if they had no monsters on their side of the field before trying to do this then this whole situation would obviously not work. Just Desserts is not a targetting effect.
As resolution of the card, Just Desserts determines the number of monsters on the opponent's field and then inflicts the appropriate damage. What more proof do you need? Domino, all you have to do is look at the fact that he had the cards to beat him and if we all knew the right ruling then he would have played them in the right order to win the game. Tell me if BSB is so much better then why did it get down to 1 v 1 in the first place? I'm not trying to say who the better team is, but if you think they are better then fucking support your opinion.
Because its the real ruling you stupid cocksucking douchebag. Unless of course, your smarter at rulings than netreps, UDE main page, and numerous level 3 judges. Fuck your dumb. Domino, if Ojama Trio is chained to the activation of Just Desserts..
It'll count the tokens as monsters to deal damage. I'm sorry Domino, but you must be an idiot. If you knew how chains worked; then you'd know that setokaiba, Simon Key, numerous other level 3 judges, numberous level 2 judges and myself are correct. If you chain Ojama Trio to the activation of Just Deserts, then they resolve the way setokaiba just stated in an earlier post.
Are you too stubborn to agree with every judge you encounter?
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